Dolphin Up launching Feb 5 on the Nintendo Wii U eShop in North America

Jan 29, 2015

Well, it took a bit longer than I expected but Dolphin Up is finally coming out on the Nintendo Wii U eShop in North America on February 5, 2015!

Publishing a console game was a difficult and challenging experience. It feels great to have done it though; childhood dream accomplished! If you have a Wii U, please check on the game on Feb 5. And if you don't have one yet, come on! This is the time! I've got your system seller right here!

If you are unfamiliar with Dolphin Up, or it's predecessor Dolphin Olympics, check out the official Wii U trailer below, or visit the Dolphin Up official website for more info. The game is also already available on iOS, Google Play, and Amazon if you prefer to play it on mobile, but you'll be missing out on some new content in the Wii U version, including a new level (Jungle Valley), a new playable porpoise (the Pacific White Sided Dolphin), Miiverse integration, and more.

Dolphin Up coming to Wii U eShop in 2014!

Apr 15, 2014

I'm happy to announce Dolphin Up will be releasing later this year on the Nintendo Wii U eShop! I'm currently targeting a summer release date, but as this is my first attempt at releasing a console game I don't have a definite timeline.

Dolphin Up for Wii U will feature everything that is currently in the mobile version of the game, but optimized for play on TV and the Wii U gamepad. When I first made Dolphin Olympics 1 and 2 I always dreamt of playing them with a controller on a game console. I can definitely say I am not disappointed, it feels great! I am also working on integrating Wii U online and social features so that you can chase your friends high scores and post/brag about it on Miiverse.

Dolphin Up for Wii U is being developed using the Nintendo Web Framework, which allows games to be developed for the Wii U using web technologies such as Javascript, CSS and HTML.

Dolphin Up v1.7 on the way

Feb 18, 2014

Dolphin Up v1.7 is slowly accelerating towards your mobile device. The iOS version is currently under review by Apple, while he Android version is going live and may already be available on your device. This is a relatively large update. Changes include:

  • Completely re-done user interface with larger buttons and full-screen menus. I have been meaning to do this for quite awhile and finally bit the bullet and went through with it. Hopefully it makes the game easier to navigate for you.
  • Added a "Quick Play" button to the title screen. You can now start playing right away without choosing any options. The game will automatically fire up a game with the options you selected last time you played.
  • Online scoreboards now show the top 100 scores instead of just the top 10. You can view additional scores by swiping the scoreboard listing downward (or is it upwards?). Local scores are currently still limited to 10.
  • On Android, improved support for tablets and larger screens. Graphics in the game should look pretty decent now on everything up to a Nexus 10 (2560-by-1600), though unfortunately I don't have one of those here to test with.
  • Other minor bug fixes and tweaks, primarily to the scoreboard.
  • In somewhat less happy news, Santa Dolphin has left the game until December. But cheer up, now that I have this whole "adding holiday themed Dolphins" thing figured out, you may just see more of them throughout the year!

I will update on Facebook and Twitter once the update on iOS is officially live. I also have some bigger news about the game on the way, but wanted to get this update out and done before posting about it. Stay tuned!

Vancouver Global Game Jam 2014: The More We Get Together (and make games)

Feb 13, 2014

The More We Get Together was made at the Vancouver Global Game Jam 2014, by myself, Luke Pacholski, and Drew Miller, with music by DJ Dain and voicework by Jacob Burgess. It's an online multiplayer shape building games where each player must work with other players to build an assigned shape.

It was built in HTML5 using the Phaser framework on the client side and Node JS on the server side.

More details are available on the official Jam webpage.