New Game: Viper League

Mar 21, 2016

Viper League is a local multiplayer snake arena combat game for 2-8 players. It was developed by myself and Justin Ray, with additional testing and support from Luke Pacholski, and crazy awesome music by Matt Creamer. It was heavily inspired by Towerfall, Tron, and Snake. The basic idea is you are a snake, and you have to out-live your opponents by not running into yourself, them, or the walls. There's also a small collection of power-ups you can use, including fireballs, grenades, and speed boosts.

In its current state, Viper League is sort of an early access build. We've put it up on as a browser game to test the waters and see what people think. If there appears to be interest we may try to further polish it and try to get it up on Steam or do some kind of console release. 

My responsibilities on this game were mostly of the programming variety, with Justin handling the artwork, level design, and sound fx. The game was built using the Monkey X programming language, along with the Playniax Ignition/Pyro framework, and the Tiled Map Editor for level design. 

New Game: 4 Dragons

Oct 30, 2015

I just recently finished off my submission for the Monkey-X 2015 NES game jam. The game is 4 Dragons, a simple classic NES style RPG, inspired by Dragon Quest / Warrior. The game is built at the original resolution of the NES, so 256x240. In other words, it's pretty tiny on your shiny 21st century monitor, so either zoom in with your browser or download the desktop version (Win or Mac) which run at double resolution (a titanic, IMAX worthy 512x480!).

This game was built on a very short time frame so it's not exactly overflowing with depth or bells & whistles. I'm pretty proud of how it turned out though, which is largely due to some awesome resources I found around the web (linked below). Be sure to check out the credits in the game as well (I tried to make them enjoyable to watch)!


Sound & Music

Dolphin Up launching Feb 5 on the Nintendo Wii U eShop in North America

Jan 29, 2015

Well, it took a bit longer than I expected but Dolphin Up is finally coming out on the Nintendo Wii U eShop in North America on February 5, 2015!

Publishing a console game was a difficult and challenging experience. It feels great to have done it though; childhood dream accomplished! If you have a Wii U, please check on the game on Feb 5. And if you don't have one yet, come on! This is the time! I've got your system seller right here!

If you are unfamiliar with Dolphin Up, visit the Dolphin Up official website for more info. The game is also already available on iOS, Google Play, and Amazon if you prefer to play it on mobile, but you'll be missing out on some new content in the Wii U version, including a new level (Jungle Valley), a new playable porpoise (the Pacific White Sided Dolphin), Miiverse integration, and more.

Dolphin Up coming to Wii U eShop in 2014!

Apr 15, 2014

I'm happy to announce Dolphin Up will be releasing later this year on the Nintendo Wii U eShop! I'm currently targeting a summer release date, but as this is my first attempt at releasing a console game I don't have a definite timeline.

Dolphin Up for Wii U will feature everything that is currently in the mobile version of the game, but optimized for play on TV and the Wii U gamepad. When I first made Dolphin Olympics 1 and 2 I always dreamt of playing them with a controller on a game console. I can definitely say I am not disappointed, it feels great! I am also working on integrating Wii U online and social features so that you can chase your friends high scores and post/brag about it on Miiverse.

Dolphin Up for Wii U is being developed using the Nintendo Web Framework, which allows games to be developed for the Wii U using web technologies such as Javascript, CSS and HTML.