Viper League is a local multiplayer snake arena combat game for 2-8 players. It was developed by myself and Justin Ray, with additional testing and support from Luke Pacholski, and crazy awesome music by Matt Creamer. It was heavily inspired by Towerfall, Tron, and Snake. The basic idea is you are a snake, and you have to out-live your opponents by not running into yourself, them, or the walls. There's also a small collection of power-ups you can use, including fireballs, grenades, and speed boosts.
In its current state, Viper League is sort of an early access build. We've put it up on itch.io as a browser game to test the waters and see what people think. If there appears to be interest we may try to further polish it and try to get it up on Steam or do some kind of console release.
My responsibilities on this game were mostly of the programming variety, with Justin handling the artwork, level design, and sound fx. The game was built using the Monkey X programming language, along with the Playniax Ignition/Pyro framework, and the Tiled Map Editor for level design.