Tricktionary

Below is an alphabetical listing of every trick in the game, including a description of how to do the trick and the point value awarded when you pull it off.

Apollo 18

Get to the moon.


2,500 points

Back Flip

Rotate 360 degrees in a counter clockwise direction.


500 points

Backside Rewind

Do a Back Flip, then a Front Flip.


750 points

Carnival

Keep turning left or right and don’t let go. If you can manage to leave the water and land in a nice entry without letting go of your turn, you will score a Carnival. Use your roll to slow your rotation and line up your landing.


5,000 points

Corkscrew

Do one complete roll.


150 points

Extension

Hit a ring, either in the air or in the water. Extends your game time by 1 second, and keeps your combo going if you are swimming underwater


250 points

Firecracker

Hit a ring, either in the air or in the water. Extends your game time by 1 second, and keeps your combo going if you are swimming underwater.


1,000 points

Flipping Out

Touch controls only. While airborne, swipe the screen to start flipping, and then land in a Nice Entry without touching the screen again.


5,000 points

Front Flip

Rotate 360 degrees clockwise.


500 points

Frontside Rewind

Do a Front Flip, then a Back Flip.


750 points

Mission to Mars

Get to Mars.


5,000 points

Nebulous

Fly past the Nebula.


10,000 points

New Horizons

Get to Pluto.


750,000 points

Nice Entry

Land nose first in the water, lining up with your trajectory. A Nice Entry gives a boost to your maximum speed, and allows you to chain your jumps into a combo.


50 points

Passing Gas

Get to Uranus


250,000 points

Reversal

Land a jump in a Nice Entry, then turn around and jump in the other direction before your combo expires.


300 points

Ringer

Get to Saturn.


50,000 points

So long and thanks for all the flips

Get to the diner at the end of the universe


1,000,000 points

Schooled

Get a fish to follow you out of the water.


150 points

School’s Out

Get 8 fish to follow you out of the water at once.


15,000 points

Starslide

While jumping in space, you will occasionally see a stream of stars fly by. If you do a roll while flying past one of these streams, you will start a starslide, which works like a tailslide, but in space. Once you finish a starslide, you get a slideboost, which increases the height you’ll jump when you kick out of a slide (both tailslides and starslides).


The longer the slide, the more points you get.

Tailslide

While swimming, approach the surface of the water. When you get close, start rolling. When you hit the surface you’ll start a tailslide. Keep holding down to keep the slide going. Release to kick out of the slide


The longer the slide, the more points you get.

Wandering Star

Get to Jupiter.


20,000 points

Wizard’s Eye

Get to Neptune.


500,000 points

Wraparound

Land a jump in a Nice Entry, then do a complete turn underwater (rotating 360 degrees), and jump again in the same direction before your combo expires.


600 points