Jan 13, 2012

One of my goals for the New Year is to maintain this site a little bit better. To start with, I am going to be finishing up my weeks with a braindump; a collection of links and thoughts on the stuff I've absorbed, worked on, read, played, whatever. Mostly just little stuff that I wouldn't write a full post on here, but deserving nonetheless. This week:

Two nice articles on Gamasutra this week. First up: 7 things to know about HTML5. Good information for anyone who's looking at developing on this new standard. This article pretty much covers most of the big pros/cons, really missing only one (though several of the commenters caught it): You can't protect your source code or assets in HTML5. I'm undecided on how big a deal this is, but there's certainly some cases when you aren't going to want just anyone wandering in and taking all of your art and code and doing as they like with it. On the other hand, viewable code has worked really well for the web. Second: Choplifter: From 1982 to 2012. Gamasutra has been publishing a lot of these historical interviews lately (their Jordan Mechner one is also excellent). Reading about the good old days of Computer game development always makes me feel warm and fuzzy inside for some reason. I think it's mainly because they were just doing it for fun, because they could. The mega-business reality hadn't settled in. There's something pure about it that just feels good to read about. Monkey! I spent some time this week playing around with the Monkey programming language. Really fun stuff. Back when I was starting with Flash I also seriously considered going with BlitzBasic/BlitzMax instead. In the end, the ease of distribution with Flash won me over, but now it seems that Monkey has the best of both worlds (along with several others). I have a small demo I've built with it here. I intend to post a more thourough impression later on, along with some impressions of Unity, which I've also been tinkering with. 2d in Unity. It turns out there are now several 2d plugins for Unity that offer some pretty streamlined workflows for getting those little sprites moving around. Who knew? Well, I guess a lot of people. Still, news to me! I'm still experimenting with them, so we'll see where it goes. Also props to Tim Miller of Rocket5 studios for his great tutorial Make A 2D Game With Unity3D Using Only Free Tools.