Blog
Achievement Preview
May 9, 2012
Spent some time today building achievement icons for Dolphin Up. Here's a quick peek at one of my favorites.
Dolphin Olympics 2 coming to mobile platforms as Dolphin Up
May 7, 2012
It's been a long time coming but Dolphin Olympics is finally headed to mobile devices!
Dolphin Olympics 2 Facebook fixed
April 16, 2012
Just a quick update to let you know that the Facebook version of Dolphin Olympics 2 is now fully operational again. You should now be able to see your friends scores, and your scores should be saving properly as well.
You can also now view our shiny new DO2 Facebook Privacy Policy.
New tool impressions: Monkey
February 6, 2012
Back in the day, when I was getting started with game making, I was very interested in BlitzMax. The language was very easy for me to understand, and it produced fast, fluid games that could run on Windows, Mac, and Linux. I very nearly chose it over Flash. However the ease of distribution with Flash (ie. you can just send people a link to your game) won me over, and I left Blitz alone. A few weeks ago though, for whatever reason, I decided to check in on Blitz to see where it was at these days. Long story short, I discovered that Blitz Labs had released an entirely new programming language called Monkey that seemed to combine many of the features that I liked about BlitzMax with the features that I like about Flash, and then some.
New tool impressions: Unity
January 31, 2012
I just finished up the Vancouver Global Game Jam, and after sleeping for almost an entire day, I am alive again! I think I coded for over 24 hours straight, which is definitely some kind of record for me. I am going to write up a post mortem on the experience soon, along with a link to the game our team developed, but in the mean time I wanted to write up my thoughts on some new tools I have been checking out, one of which we used at the Jam.

